Requirements
To be able to compile the loader, you need to already have installed the toolchain
and required libs.
Make sure to also install DevkitARM!
Compiling the loader
Before the loader can be compiled, dependencies need to be installed. This can be either can via an experimental bash script or manually.
Installing libraries via bash script
The plugin system provides an experimental bash script that clones all needed git repositories and builds/installs these libraries.
The script can be found here
Before the bash script can be used, make sure you have the following tools installed and set to your PATH
variable.
devkitPro
git
7z
This script creates a new directory portlib_repos
where the repository will be stored. When running for the first time, the repositories will be cloned,
built and installed. Running a second time will update the repositories and rebuild/reinstalled the libraries on updates.
Installing libraries manually
The loader has some dependencies, a full list can be found here:
- libiosuhax (Build WITHOUT the WUT flag set.)
- libfat (Build with
make wiiu-release && make wiiu-install
) - libntfs (Build with make wiiu-install)
- dynamic_libs for access to the functions.
- libutils for common functions.
- libgui for the gui elements.
Install the according to their readmes. Don’t forget to install their dependencies.
Note: Don’t forget to install the WUPS library
Other dependencies
All needed dependencies are in the “loader/libs” folder of this repository. Extract the “portlibs.zip” archive into your devkitPro directory. The archive includes:
- zlib
Compiling
Then call the following command in the “loader” directory.
make
This should create an wiiupluginloader.elf
which can be loaded with the Homebrew Launcher.
Notes
- When you change code in the mocha files, this isn’t detected by the Makefile. You need to do a
make clean
beforehand in this case.